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NPC Generator

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Advanced [show]


John Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear yellow clothing when he does not wear armor. His hair is brown and very short. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and to settle down with his crush

Flaws: Addict. Bonds: Has a crush, Poor, Nature, Family. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

John Dulmage, Male Half-Elf Monk 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 56 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 8 (-1)9 (-1)
Skills Intimidation +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Mindartis Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His hair, while still mostly black, has prominent grey streaks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Navigator, but he was a colossal failure. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted, Fighting. Flaws: Addict, Mundane. Bonds: Job. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Mindartis Dukakis, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Deception +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp. Deep blue spinel (700 gp).


Social Check DCs


Gardain Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man likes to wear ponchos typically of a light brown in addition to tight pants. His clothes are grease stained in places. His blonde hair is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gardain was born the youngest of three triplets. Gardain was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gardain decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.

Motivation: He has comitted a past crime that haunts him to this day; and wants to raise his children well

Ideals: Joker, Justice. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Gardain Silveraxe, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)17 (+3) 15 (+2)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 370 gp. Hematite (12 gp). Deep blue spinel (400 gp). Rock crystal (30 gp).


Social Check DCs


Roger Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his auburn hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Tailor, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Gifted. Flaws: Addict, Disease. Bonds: Poor, Immigrant. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Roger Tinley, Male Human Aristocrat 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)8 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs

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