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NPC Generator

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Advanced [show]


Mardnab Offund, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Mardnab embodies much of what other species detest in the Gnomes. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Mardnab hails from a village terrorized by illithids. She was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Mardnab and her spouse have recently divorced.

Motivation: She'd like to take her coworkers down a peg; and she wants revenge against illithids

Flaws: Antagonistic. Bonds: Job, Enemies, Slave. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Mardnab Offund, Female Gnome Adept 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)6 (-2) 16 (+3)9 (-1)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Zephan Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and purple. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich, Family. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Zephan Serenity, Male Tiefling Warrior 3
Medium (5'5") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Holy water. 1 Alchemist’s fire.


Social Check DCs


Fax Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears his red crest up. His eyes are red.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Fighting, Gifted, Impeccable. Bonds: Adventurer, Rich. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Fax Ebynichtomonis, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1400 sp. 1 Good lock.


Social Check DCs


Salanop Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many black ritualistic tattoos. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her hair is long and blonde with streaks of brown, and is pulled back with small blue clips. Her blue eyes are passionate and lively.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Salanop was raised in a hard working conservative environment. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Stableman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants to meet her childhood hero; and she has decided she is irredeemable

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Salanop Timbers, Female Gnome Paladin 9
Small (3'3") Gnome, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 11 (+0)17 (+3)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. Deep blue spinel (600 gp). Rock crystal (80 gp). Azurite (14 gp). Rock crystal (80 gp). Peridot (80 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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