Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Efferil Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Courier. His white hair is drawn into a tight pony tail with a card scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Joker. Flaws: Forgetful, Disease. Bonds: Job, Rich. Occupation: Courier

Voice: Whispers

Attributes [hide]

Efferil Jenkins, Male Half-Elf Expert 1
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Salanop Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing a long, tan, dusty cloak. She has moderate length silver hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, she is a well trained Dyer. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Salanop lived on a farm with her father, near the main road leading to a nearby town. She worked as a nervous Dyer and found it very stressful. She became a Dyer soon after.

Motivation: Wants to have a good time and be beloved; and she'd like to take her coworkers down a peg

Ideals: Optimist. Bonds: Poor, Job, Adventurer, Family. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Salanop Pilwicken, Female Gnome Rogue 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 7 (-2)16 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Quillathe Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She very much looks the part of a Glassblower. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. In her 15th year, her parents were killed by a gnolls raid, leaving Quillathe alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 11 years.

Motivation: Further expansion of business; and revenge

Ideals: Artistic, Pacifist. Bonds: Job, Religious, Enemies. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Quillathe Koehlanna, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)6 (-2) 11 (+0)18 (+4)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp.


Social Check DCs


Ozyman Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light white in addition to tight pants. His whole body is exceptionally muscular. He wears his brown hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: He got into the Architect business at a young age. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Professionalism. Flaws: Insane. Bonds: Immigrant, Job, Adventurer. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Ozyman Stoutman, Male Halfling Warrior 7
Small (3'1") Halfling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 64 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (900 gp).


Social Check DCs

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