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NPC Generator

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Advanced [show]


Shump Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears dark leathers with embroidery. He sports a flattop hair cut. He has gleaming, smiling amber eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Shump and his spouse have recently divorced.

Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Job, Family, Religious. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Shump Colby, Male Half-Orc Warlock 7
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Deception +2, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She is physically well-built. Her long blonde hair reaches down to her waist. Her eyes are gray.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a criminal king-pin and mafia family Sannl was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sannl decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Flaws: Antagonistic. Bonds: Military, Criminal record, Slave. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Sannl Frostbeard, Female Dwarf Warlock 10
Medium (3'10") Dwarf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven, Druidic, Auran, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 1800 gp.


Social Check DCs


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His whole body is exceptionally muscular. His golden hair is cut short. He has blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Fearful. Bonds: Immigrant, Nature, Family. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Aramil Qualanthri, Male Elf Barbarian 6
Medium (5'5") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Halfling, Infernal, Orc
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Kenley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a grey and violet handkerchief worn on his right side. His blonde hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Courier job and began his own company from there.

Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Opinionated, Impeccable. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Courier

Voice: Stutters

Attributes [hide]

Justin Kenley, Male Human Bard 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)7 (-2) 11 (+0)15 (+2)
Skills Medicine +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs

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