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NPC Generator

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Advanced [show]


Nykkan Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His rusty crest, when down, is lengthy. His gold eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Gifted from a young age, Nykkan studied abroad. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Rich, Has a crush. Occupation: Healer

Voice: Rolls R's

Attributes [hide]

Nykkan Esstyrlynn, Male Dragonborn Wizard 11
Medium (6'7") Dragonborn, Neutral Good (CR 11)
Armor Class 9
Hit Points 54 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Investigation +7, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Giant
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 290 pp. Golden pearl (40 gp). Iolite (60 gp). Onyx (60 gp). Fire opal (1000 gp). Blue sapphire (1000 gp). Azurite (11 gp). Black pearl (1500 gp). Rock crystal (60 gp). Deep blue spinel (1500 gp). Coral (40 gp).


Social Check DCs


Oriff Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and carries axes. Her brown hair is kept up in a ponytail inside a Stetson hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born on a small isolated farm. Through the years after Oriff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Oriff's mother didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Adventurer for the past few years.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Nature, Enemies. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Oriff Rumnaheim, Female Dwarf Bard 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1700 sp.


Social Check DCs


Anne Huckabee, Female Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she prefers to wear flannel. Her hair is blonde and curly. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Anne embodies much of what other species detest in the Humans. She works hard and plays hard.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anne took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic, Hedonist. Bonds: Nature, Job, Family. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anne Huckabee, Female Human Wizard 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 8 (-1)7 (-2)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Tree Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'9" western woman, she wears a brown cloak and cross-gartered grey stockings. She wears her yellow fur up. She has a dull look in her copper eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot resist a sob story and will often dote over anyone who has one.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Tree Grass, Female Tabaxi Warrior 8
Medium (5'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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