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Advanced [show]


Kilia Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of death on her torso. She is bristling with hidden weapons, mostly shortbows and axes. Her auburn hair is heavily combed to the left. Her gray eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing herself, she comes off as nervous. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the west. In her youth she was a Shoemaker, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kilia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Criminal record, Immigrant. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Kilia Durthane, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 sp.


Social Check DCs


Aura Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'5". She has a large brown mantle and cape that has been intricately interwoven into her grey robe. She keeps her yellow fur in a pixie cut. Her eyes are green and catlike.

Personality: Aura is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Around other people she will do her best to conceal her emotions and appear jolly.

History: She served in the navy to pay for her family's outstanding loans. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.

Motivation: To clean up the streets; and her spouse's relatives view her with great suspicion

Ideals: Extrovert. Flaws: Shy. Bonds: Military, Family, Guardian. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Aura Running, Female Tabaxi Aristocrat 2
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Raam Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His hair, while still mostly purple, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them

History: Raam was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His relatives are trying to arrange a marriage; and he loathes his own lifestyle

Ideals: Optimist. Flaws: Shy, Depressed. Bonds: Family, Adventurer. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Raam Loyalty, Male Tiefling Cleric 15
Medium (5'3") Tiefling, Chaotic Good (CR 15)
Armor Class 10
Hit Points 83 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Deception +8, Religion +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 6000 gp. Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (40 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Morgran Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his blonde hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.

Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. Morgran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and he feels threatened by others

Flaws: Insane, Fearful. Bonds: Nature, Job, Adventurer. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Morgran Bloodkith, Male Dwarf Bard 5
Medium (4'5") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. Moonstone (80 gp).


Social Check DCs

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