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NPC Generator

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Advanced [show]


Susannah Lincoln, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a small hat to cover her moderate length silver hair. She has several tiny ruby earrings on each ear.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her father raised her in a mountain cabin. Susannah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable.

Ideals: Philantrophist, Justice. Bonds: Rich, Criminal record, Nature. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Susannah Lincoln, Female Human Monk 6
Medium (6'1") Human, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 50000 cp.


Social Check DCs


Vicky Davenport, Female Human [Permalink]

Personal [hide]

Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on her belt. Her hair is always cut to a buzz. She has amber eyes.

Personality: Calm and collected, she is a well trained Stylist. She cannot resist a sob story and will often dote over anyone who has one.

History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She desires power and/or immortality; and further expansion of business

Ideals: Philantrophist, Justice. Bonds: Job, Mentor, Adventurer. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vicky Davenport, Female Human Commoner 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)16 (+3) 7 (-2)13 (+1)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Celestial, Abyssal, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 60 gp. Red-brown spinel (80 gp).


Social Check DCs


Theren Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His blonde hair is smooth and relatively long. His eyes are blue and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theren took refuge in the large cave and found the beat up club and armor he uses now. He has achieved small success as a Blacksmith.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to dwarven people

Flaws: Mundane, Racist. Bonds: Slave, Job, Nature. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Theren Firahel, Male Elf Bard 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)17 (+3) 8 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 200 sp.


Social Check DCs


Farideh Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. Her crest, while still mostly gold, has prominent grey streaks. She has several tiny emerald earrings on each ear.

Personality: Always inclined to offer people food she seems plenty friendly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the south. She worked as a nervous Healer and found it very stressful. She moves from town to town, unable to find a place to settle.

Motivation: She is greedy.

Ideals: Philantrophist, Fighting. Bonds: Rich, Immigrant, Job. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Farideh Akambherylliax, Female Dragonborn Rogue 8
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1300 gp. Onyx (40 gp).


Social Check DCs

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