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NPC Generator

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Advanced [show]


Jezean Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'6" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her left leg appears badly burned and disfigured. She has styled her red crest well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jezean took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She hasn't been sleeping well lately.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Insomniac, Mundane. Bonds: Rich, Nature. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Jezean Verthisathurgiesh, Female Dragonborn Commoner 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)8 (-1) 12 (+1)7 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Chay Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He likes to wear white tank tops with green pants. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk; and he's in love

Flaws: Racist, Antagonistic. Bonds: Nature, Has a crush, Adventurer. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Chay Kettlewhistle, Male Halfling Commoner 11
Small (3'4") Halfling, Neutral Good (CR 11)
Armor Class 13
Hit Points 41 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theriatis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His red hair is styled in orderly dreadlocks. His eyes are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Immigrant. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Theriatis Ariessus, Male Elf Ranger 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Draconic, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy brown pantaloons and a black scarf. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To pay off his debts; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Adventurer, Debt. Occupation: Weaver

Voice: French accent

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Cleric 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs

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