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NPC Generator

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Advanced [show]


Arara Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She usually wears her tan robe and has her greatsword always slung over her shoulder. Her hair is silver and curly. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Healer in town.

History: She comes from a rich southern family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. She is untrained/undisciplined, which makes her dangerous.

Motivation: Further expansion of business; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Joker. Flaws: Insane. Bonds: Job, Rich. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Arara Sylvaranth, Female Elf Druid 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 5 (-3)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Caramip Garrick, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses in tan turtlenecks beneath a white coat with brown slacks. Her black hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Caramip grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Many brigands want her driven away; and someone believes her a fraud

Ideals: Joker. Bonds: Nature, Adventurer, Job, Enemies. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Caramip Garrick, Female Gnome Bard 1
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Goblin, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Purban Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a white coat. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Purban lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Flaws: Emotional. Bonds: Criminal record, Family, Job. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Purban Warmwater, Male Halfling Aristocrat 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 6 (-2)11 (+0) 10 (+0)11 (+0)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt, and he perpetually has his scimitar ready. He keeps his long chestnut hair kept up in a rat tail. His green eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.

History: Arannis was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. By chance he met his sister recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane, Addict, PTSD. Bonds: Family. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Arannis Qualanthri, Male Elf Barbarian 9
Medium (5'4") Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4

Possessions: 800 gp. Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (500 gp). Solid gold idol (400 gp).


Social Check DCs

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