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NPC Generator

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Advanced [show]


Callie Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears a red tunic with tan highlights, and long grey pants that bunch up around her shoes. Her clothes are grease stained in places. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has all her life been fascinated with writing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Artistic, Gifted. Bonds: Poor, Immigrant, Guardian, Adventurer. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Callie Underfoot, Female Halfling Fighter 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 60 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Vonbin Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. He wears his chestnut hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Vonbin wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Ideals: Disciplined. Flaws: Selfish. Bonds: Slave, Nature, Has a crush, Enemies. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Vonbin Daerdahk, Male Dwarf Adept 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 14 (+2)6 (-2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 pp.


Social Check DCs


Dadalan Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His crest is cut close to his head. His eyes are a pleasant red.

Personality: He is calm most of the time but flees social interaction. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Shy, Fearful. Bonds: Immigrant, Adventurer. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Dadalan Kimbatuul, Male Dragonborn Rogue 16
Medium (6'7") Dragonborn, Neutral Evil (CR 16)
Armor Class 14
Hit Points 102 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 16 (+3)15 (+2) 11 (+0)17 (+3)
Skills Nature +7, Persuasion +8
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4

Possessions: 900 pp. Azurite (16 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). 1 Medium magic item.


Social Check DCs


Azzakh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants, and he perpetually has his sai ready. He keeps his rusty crest in a pixie cut. His eyes are red and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Sailor business at a young age. His father was a soldier and died while he was still young. Azzakh was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Job, Military, Enemies. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Azzakh Yarjerit, Male Dragonborn Druid 8
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 7000 sp. Aquamarine (1600 gp). Alexandrite (1600 gp).


Social Check DCs

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