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NPC Generator

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Advanced [show]


Jezean Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her clothes are grease stained in places. She sports a flattop crest cut. She has gleaming, smiling red eyes.

Personality: She speaks before she thinks and is too direct. She plays an instrument quite well.

History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Impulsive, Insane. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Jezean Shestendeliath, Female Dragonborn Commoner 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)6 (-2) 9 (-1)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 9
Languages
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1400 gp. Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Karash Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of his god on his torso. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Karash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Karash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Criminal record. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Karash Clapham, Male Half-Orc Wizard 9
Medium (6'10") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears pastel cloth garments or leather armor. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Sold as a small child to a necromancer, Flame was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Professionalism, Logical. Flaws: Insane. Bonds: Mentor. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Flame Of Snakes, Male Tabaxi Monk 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 500 sp. 1 Everburning torch.


Social Check DCs


Yvonne Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. Her silver hair is braided into rings. Her eyes are hazel.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A powerful slaver made her what she is. There was a wharf not far from home where she often wandered off to fish. After a long history of fighting, Yvonne and her spouse have recently divorced.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new banker responsibilities is difficult

Flaws: Antagonistic. Bonds: Religious, Mentor, Nature, Job. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Yvonne Sherman, Female Half-Elf Wizard 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)10 (+0) 7 (-2)15 (+2)
Skills Religion +3, Stealth +6
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp. Citrine (60 gp). Aquamarine (600 gp).


Social Check DCs

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