Nicor Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Merchant uniform. He keeps his long dark red hair kept up in a rat tail. This white eyed easterner is not easily forgotten.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of a Roofer, who enjoyed hunting, Nicor was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Merchant soon after.
Motivation: He has passion for adventuring and risk; and further expansion of business
Flaws: Insane. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 64 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Gimble Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is long and black with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. This amber eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. Gimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Revenge; and he's looking for his big break
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1500 sp. Chrysoprase (40 gp). White pearl (150 gp). 1 Half-Plate.
Seebo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He is portly but not overly obese. His hair is red and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: Seebo is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Seebo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Gifted. Flaws: Depressed, Fearful, Insomniac. Bonds: Immigrant. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 27000 cp. Tourmaline (40 gp). Amethyst (40 gp). Silver pearl (40 gp). Hematite (14 gp). 1 Minor magic item.
Cecily Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'9" and prefers to wear yellow pants and tee shirts. Her long white hair reaches down to her waist. Her brown eyes peer out from beneath her wide-brimmed yellow hat.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: She feels the way she acts is they only way to get by in the world; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Disciplined, Impeccable. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
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