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NPC Generator

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Bucklal Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His chestnut hair is still thick. His eyes are blue and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Bucklal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 3 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. Some 3 years later his spouse died after the birth of his son. Heartbroken, Bucklal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: A strong sense of loyalty to Gnomish people; and his relatives are trying to arrange a marriage

Flaws: Sensitive, Racist. Bonds: Family, Immigrant, In love. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Bucklal Smoothhands, Male Halfling Sorcerer 7
Small (2'10") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 39 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 100 pp. Rock crystal (20 gp). Moss agate (6 gp). Fire opal (600 gp). Carnelian (20 gp).


Social Check DCs


Merihim Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is slicked back into a classic pompadour. His red eyes peer out from beneath his wide-brimmed green hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Weaver for hire.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Merihim Elusive, Male Tiefling Rogue 2
Medium (6'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean pastel cloak covering his clean studded leather. He keeps his long gray fur kept up in a rat tail. This green eyed easterner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Flaws: Selfish. Bonds: Religious, Adventurer, Job. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Sun Grass, Male Tabaxi Ranger 8
Medium (5'11") Tabaxi, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Red garnet (90 gp). Alexandrite (1000 gp). Azurite (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Reeza Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. She has done her best to style her brown hair to look like a famous performer. She is baby faced.

Personality: She is overprotective of those who hire her services. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Cook father left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect her home; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Adventurer. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Reeza Heiser, Female Half-Orc Cleric 15
Medium (5'6") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 9
Hit Points 102 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 10 (+0)6 (-2)
Skills Insight +5, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 3000 gp. Brown-green garnet (40 gp). Golden yellow topaz (300 gp). Azurite (6 gp). Fire opal (800 gp). Malachite (6 gp). Sard (40 gp). Clear bright green emerald (2000 gp). Sard (40 gp). Iolite (40 gp). Star rose quartz (40 gp). Tiger eye turquoise (6 gp). Rhodochrosite (6 gp). Black pearl (300 gp). Tiger eye turquoise (6 gp). Chrysoberyl (40 gp). Coral (40 gp). Amethyst (40 gp). Iolite (40 gp). Red-brown spinel (40 gp). Iolite (40 gp). 1 Medium magic item.


Social Check DCs

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