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NPC Generator

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Advanced [show]


Dagger Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a simple pastel robe with white stripes complete with hood. She has done her best to style her brown fur to look like a famous performer. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things.

Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Baker

Voice: Hollow voice

Attributes [hide]

Dagger Plume, Female Tabaxi Warrior 5
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. 1 Masterwork Common Melee.


Social Check DCs


Jane Ashley, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'3". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a ceremonial dagger. Her golden hair is cut jaggedly and amateurishly. She has a dull look in her violet eyes.

Personality: She is irascible and easily irritated. She is obsessed with a lost civilization.

History: She was born several months after her father was called into army service. She found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has since lost track of the people in her past.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Adventurer, Military, Family. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Jane Ashley, Female Human Aristocrat 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp.


Social Check DCs


Phann Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is thinning but still full. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Phann was born the youngest of three triplets. At some point she was captured by drow and was tortured. After several years of this she finally managed to escape. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: A deep hatred of drow.

Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Enemies, Family, Slave. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Phann Gracey, Female Half-Elf Bard 11
Medium (4'10") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)7 (-2) 11 (+0)13 (+1)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 210 pp. Red spinel (160 gp). Citrine (80 gp). Alexandrite (1300 gp). Malachite (7 gp). Coral (160 gp). Lapis lazuli (7 gp). Violet garnet (1300 gp).


Social Check DCs


Beatrice Mitchell, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her green eyes peer out from beneath her Stetson brown hat.

Personality: She is happy with her job as a Unemployed. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of a Doctor, who enjoyed hunting, Beatrice was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Expand her business; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Debt. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Beatrice Mitchell, Female Human Commoner 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). An abacus with copper, silver and gold markers (150 gp).


Social Check DCs

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