Lucan Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Lucan is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south to a Sailor, Lucan learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insane, Depressed. Bonds: Job, Family. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Aquamarine (1100 gp). White pearl (160 gp). Obsidian (11 gp).
Krimmon Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. He is portly but not overly obese. His hair is cut close to his head. His gray eyes peer out from beneath his Stetson red hat.
Personality: Krimmon is depressed about a lot of things. He tends to be a nihilist. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.
Motivation: He feels kind of lost in life; and he has decided he is irredeemable
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Criminal record, Mentor. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1200 sp.
Raymond Yorke, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He carries with him a set of flails on his belt, each one with a emerald on the hilt. He wears his red hair up. His eyes are blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Sculptor soon after.
Motivation: He is content.
Ideals: Fighting. Flaws: Mundane. Bonds: Family, Job. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 60 gp. Chalcedony (40 gp).
Shedinn Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his rapier ready. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.
History: Born to a Sailor, his father struggled to pay the bills. He dropped out of school before completing his studies. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shedinn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting, Logical. Flaws: Insomniac, Shy, Selfish. Bonds: Poor. Occupation: Servant
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

