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Advanced [show]


Cloud In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears skinny pants and wears a pastel and tan robe with the hood down. His fur, while still mostly brown, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Sage business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Ideals: Athletic, Joker, Entrepeneur. Bonds: Adventurer, Job. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Cloud In the Wind, Male Tabaxi Ranger 4
Medium (6'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)18 (+4) 8 (-1)14 (+2)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Giant, Abyssal, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gillyd Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes are blue.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gillyd took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she's looking for her big break

Ideals: Athletic, Optimist. Bonds: Poor, Adventurer, Nature. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Gillyd Fireforge, Female Dwarf Monk 4
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Uraim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west his family was never financially stable. Through the years after Uraim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Uraim's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To prove his worth to the world.

Ideals: Fighting, Athletic. Flaws: Mundane, Impulsive, Antagonistic. Bonds: Poor. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Uraim Strakeln, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 280 gp.


Social Check DCs


Right-Handed Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a pastel coat, and carries swords. Her fur is beige and very short. She wears large thick round spectacles.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Gifted from a young age, Right-Handed studied abroad. She worked as a nervous Doctor and found it very stressful. She now owns her own business.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Right-Handed Of Claws, Female Tabaxi Wizard 3
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp.


Social Check DCs

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