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NPC Generator

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Advanced [show]


Susannah Mancilla, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her hair is greying and her face has many wrinkles. Her amber eyes peer out from beneath her deerstalker violet hat.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Gifted. Flaws: Shy, Disease. Bonds: Religious. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Susannah Mancilla, Female Half-Elf Adept 10
Medium (4'9") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 16 (+3)14 (+2)
Skills Intimidation +6, Medicine +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 160 pp. Citrine (80 gp). Freshwater pearl (16 gp). Red-brown spinel (80 gp). Jasper (80 gp). Lapis lazuli (16 gp). Onyx (80 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His black hair, when down, is lengthy. His gold eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Philantrophist, Artistic. Bonds: Immigrant. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Nicor Serenity, Male Tiefling Warlock 4
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Loopmottin Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears tan trousers with blue and pastel striped suspenders. She wears various colorful collared shirts, and sports empty pouches on her belt. She wears her hair in dreadlocks. Her amber eyes dart from person to person to random spaces in the air.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Gifted from a young age, Loopmottin studied abroad. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She was granted necromantic powers by her dying sister.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Flaws: Selfish. Bonds: Family, Adventurer, Slave. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Loopmottin Scheppen, Female Gnome Paladin 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 45000 sp.


Social Check DCs


Rimmon Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy brown hair. He has gleaming, smiling silver eyes.

Personality: Overbrimming with self-confidence, Rimmon isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rimmon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rimmon. He inherited the family business which he has now maintained for 6 years.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and money/treasure

Ideals: Impeccable. Bonds: Rich, Enemies, Criminal record, Job, Family. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Rimmon Skill, Male Tiefling Wizard 3
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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