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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pyra Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a worn and beaten armor. Her purple hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She works hard and plays hard.

History: Born to a Dyer, her mother struggled to pay the bills. Like her mother and her sister before her, after school she went straight into learning to become a Sage. She now owns her own business.

Motivation: Sabotage a competitor; and to prove her worth to the world

Ideals: Joker. Flaws: Hedonist, Impulsive. Bonds: Poor, Job. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Pyra Loyalty, Female Tiefling Bard 1
Medium (4'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 200 sp.


Social Check DCs


Millicent Charlton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She sports brown clothing, slightly heavier than average wear. She sports a flattop hair cut. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Animals are drawn to her, and she is able to talk to them.

History: Millicent was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. She hasn't told them the truth, but wants to settle down with them.

Motivation: Marry her sister to traveling adventurers; and expand her business

Ideals: Disciplined, Gifted. Bonds: Job, Has a crush, Family. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Millicent Charlton, Female Human Fighter 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 101 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 16 (+3)17 (+3)
Skills Perception +7, Performance +7
Senses Passive Perception 17
Languages Common, Giant, Gnome, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 800 gp. Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).


Social Check DCs


Morana Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a top hat to cover her moderate length brown hair. Her eyes are gray and she is always smoking a pipe.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised in a desert tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.

Motivation: Wants to raise her children well; and to unite with her brother

Ideals: Opinionated, Joker. Bonds: Nature, Immigrant, Family. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Morana Rakankrak, Female Dwarf Wizard 9
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 50 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)9 (-1) 15 (+2)13 (+1)
Skills Athletics +3, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1800 gp.


Social Check DCs


Thervan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His long blonde hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Soapmaker, but he was a colossal failure. He struck the Laborer job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Optimist, Fighting. Bonds: Religious, Job. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Thervan Iranapha, Male Elf Barbarian 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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