Balifra Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is wavy and long. She wears large thick round spectacles.
Personality: Balifra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Balifra was raised in a hard working conservative environment. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has set out to sabotage the competition.
Motivation: Her religion dominates her actions; and balancing her hectic life and new navigator responsibilities is difficult
Ideals: Extrovert, Opinionated. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Riswynn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'0" and wears tight fighting clothing, which leaves very little to the imagination. Her left leg appears badly burned and disfigured. With wild black hair. Her eyes are gray and she is always smoking a pipe.
Personality: She is fixated on the number 97. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of western immigrants she idolized her mother. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane. Bonds: Slave, Immigrant. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnome, Goblin, Terran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1000 gp.
Ovina Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she is generally shirtless and showing off her tattooed chest. Her chestnut hair is lengthy. Her violet eyes are slightly larger than normal.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Ovina was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ovina's father didn't care for her much, and the feeling was mutual. She was always very intelligent and has formed a secret society of specialists.
Motivation: To find somewhere to settle down; and a deep hatred of gnolls
Ideals: Philantrophist. Flaws: Antagonistic, Mundane, Secretive. Bonds: Enemies. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 pp.
Antinua Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her long black hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Antinua never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it
Ideals: Optimist. Bonds: Immigrant, In love, Military, Rich. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Silver pearl (150 gp). Bloodstone (70 gp). Deep green spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!

