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NPC Generator

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Advanced [show]


Mugrunden Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a green suit. His rusty crest, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Barkeep job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job, Criminal record. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Mugrunden Ghaallixirn, Male Dragonborn Bard 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)16 (+3) 5 (-3)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 7
Languages Common, Goblin, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 1000 cp. An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Anverth Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and prefers to wear flannel. His right hand appears badly burned and disfigured. His hair is cut close to his head. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: Anverth was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Anverth Bafflestone, Male Gnome Warrior 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Lapis lazuli (4 gp). Rock crystal (40 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gillyd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her skin is fair and her fingers are delicate and long. She keeps her long red hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She does not believe in violence as a means to an end. She is a dedicated Server but believes her peers are too gung-ho.

History: She comes from a rich western family. She found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Pacifist. Flaws: Insomniac, Racist. Bonds: Rich, Adventurer. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Gillyd Ironfist, Female Dwarf Paladin 9
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 13
Hit Points 52 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)5 (-3) 17 (+3)13 (+1)
Skills Nature +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 170 pp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears a wide-brimmed hat to hide her balding. Her green eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Great lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her daughter.

Ideals: Logical. Flaws: Racist. Bonds: Religious, Family. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Great On the Water, Female Tabaxi Commoner 7
Medium (5'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs

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