Anakis Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her bastard sword, she is not a threatening figure. Her black hair is slicked back into a classic pompadour. This gold eyed southerner is not easily forgotten.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in a small village she learned the ways of the warrior from her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Anakis and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
Possessions: 1300 gp. Amber (70 gp). Bloodstone (20 gp). Brown-green garnet (70 gp). Onyx (20 gp).
Isabella Blakely, Female Human [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt, and she perpetually has her rapier ready. Her red hair is braided into rings. Her amber eyes lackadaisically let the world flow into them.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Actor father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 42 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Offund, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears baggy blue pantaloons and a red scarf. His red hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Crampernap enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Crampernap took refuge in the large cave and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Flaws: Hedonist. Bonds: Job, Poor, Nature, Debt. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 91 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 20 (+5) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial, Orc
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
Possessions: 3000 sp. Jasper (40 gp). Fiery yellow corundum (600 gp).
Barendd Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy. He has amber eyes.
Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Miller, but he was a colossal failure. He has drifted from career to career and currently works as a Sculptor.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Insane, Impulsive, Mundane. Bonds: Slave, Job. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 87 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +7
Possessions: 200 pp. Coral (90 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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