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NPC Generator

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Advanced [show]


Eran Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears red painted combat armor at almost all times, and a wedding ring on her right hand. She has wavy white hair. She has several tiny aquamarine earrings on each ear.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a very good compulsive liar and kleptomaniac.

History: Eran was born in the west. At a young age she loved to build and create. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Persistence. Bonds: In love, Rich, Criminal record. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Eran Whispermouse, Female Halfling Barbarian 2
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)11 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. 1 Masterwork studded leather.


Social Check DCs


Orla Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She sports blue clothing, slightly heavier than average wear. Her hair is black and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Orla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: A powerful necromancer made her what she is. One day when Orla was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Orla was heart-stricken from the event, and her father started working long hours to provde for them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Bonds: Military, Mentor. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Orla Raulnor, Female Gnome Ranger 12
Small (3'3") Gnome, Neutral Good (CR 12)
Armor Class 14
Hit Points 82 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)15 (+2) 9 (-1)8 (-1)
Skills Persuasion +3, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Golden yellow topaz (1500 gp). Red spinel (40 gp). Smoky quartz (30 gp).


Social Check DCs


Murook Melancon, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a faded coat and loose pants complete with broad hat. Her moppish white hair is in a traditional bowl cut. Her violet unseeing eyes seem to look past you.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Poor, Military. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Murook Melancon, Female Half-Orc Commoner 6
Medium (4'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 5 (-3)7 (-2)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 7
Languages Common, Orc, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Stansfield, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, and carries pickaxes. His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Poor. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Arnold Stansfield, Male Human Monk 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 10 (+0)17 (+3)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Smoky quartz (80 gp).


Social Check DCs

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