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NPC Generator

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Advanced [show]


Nedda Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She sports white clothing, slightly heavier than average wear. Her black hair is thinning but still full. She has hazel eyes and a white hat with a green feather.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born on a small isolated farm. Her mother was very strict, and drilled into her lessons on being the perfect lady. Being a Banker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Impeccable, Optimist. Bonds: Nature, Criminal record, Religious. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Nedda Fastfoot, Female Halfling Cleric 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Erevan Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tan tunic with brown highlights, and long grey pants that bunch up around his shoes. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: Erevan was born in the north. At a young age he loved to build and create. Erevan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted, Persistence. Bonds: Nature, Enemies. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Erevan Xiloscient, Male Elf Ranger 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)11 (+0) 18 (+4)9 (-1)
Skills Investigation +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2900 sp. 2 Antitoxin.


Social Check DCs


Purson Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blue hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Mayor, his father struggled to pay the bills. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south

Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Insane. Bonds: Poor. Occupation: Courier

Voice: Timid voice

Attributes [hide]

Purson Scorn, Male Tiefling Bard 9
Medium (6'0") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 5000 sp.


Social Check DCs


Emerald Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He is portly but not overly obese. His yellow fur is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: Emerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Emerald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Emerald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Emerald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Artistic, Logical. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Emerald Of Shadows, Male Tabaxi Rogue 3
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)11 (+0) 10 (+0)17 (+3)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Alchemist’s fire. 1 Thunderstones. 1 Everburning torch.


Social Check DCs

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