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NPC Generator

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Advanced [show]


Nogu Norton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a worn and beaten armor. Her auburn hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Hunter, her father struggled to pay the bills. After coming to the age of reason, Nogu took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Flaws: Terse. Bonds: Poor. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Nogu Norton, Female Half-Orc Monk 1
Medium (4'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Alberich Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. His auburn hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a necromancer, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Flaws: Antagonistic. Bonds: In love, Religious, Mentor, Criminal record, Has a crush. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Alberich Battlehammer, Male Dwarf Barbarian 3
Medium (4'4") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Athletics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Fragrant Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his yellow fur to look like a famous performer. This hazel eyed northerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker, Professionalism. Bonds: Rich, Slave, Criminal record. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Fragrant Moon, Male Tabaxi Ranger 13
Medium (6'0") Tabaxi, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 50 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 15 (+2)17 (+3)
Skills Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Aquamarine (1000 gp). Black pearl (1000 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jasmine Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is well dressed, but even with her fine clothing she looks run-down. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a pair of adventurers, Jasmine grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Jasmine was left her father's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to raise her children well; and to unite with her brother

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Adventurer, Military, Family. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Jasmine Greenleaf, Female Halfling Commoner 5
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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