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NPC Generator

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Advanced [show]


Trail Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his scythe ready. He has done his best to style his cinnamon fur to look like a famous performer. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. Through the years after Trail was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trail's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 2 years.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful, Antagonistic, Mundane. Bonds: Job, Nature. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trail Thunder, Male Tabaxi Druid 5
Medium (6'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10000 cp. Jet (100 gp). Iolite (50 gp). Jasper (50 gp). Smoky quartz (50 gp).


Social Check DCs


Trym Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shields, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has brown hair. He has brown eyes and a brown hat with a black feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Trym Walcott, Male Human Expert 8
Medium (5'10") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1100 gp. Tiger eye turquoise (13 gp). Star ruby (800 gp). Moss agate (13 gp). Red-brown spinel (160 gp). Malachite (13 gp). Azurite (13 gp).


Social Check DCs


Norkruuth Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of swords on his belt, each one with a amethyst on the hilt. He keeps his white crest in a flapper bob. This gold eyed northerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane. Bonds: Immigrant, Religious, Nature. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norkruuth Tiammanthyllish, Male Dragonborn Cleric 4
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 16 (+3)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp.


Social Check DCs


Reynard Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Ideals: Fighting, Athletic. Bonds: Enemies, Poor. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Reynard Barclay, Male Human Barbarian 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork studded leather.


Social Check DCs

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