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NPC Generator

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Advanced [show]


Lone In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. Her orange fur is drawn into a tight pony tail with a card scrunchie. Her eyes, though not visible through her cowl, are hazel.

Personality: Lone wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She enjoys reading and quiet.

History: She was born in the north, but her parents moved at a very young age to the south. Lone was born on a far northern desert where she grew up under the tutelage of her father, an expert Fortune-teller. She's also a talented Performer, but doesn't like to broadcast it.

Motivation: She seems to be bored by most things; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Disciplined, Logical. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Lone In the Wind, Female Tabaxi Fighter 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)5 (-3) 15 (+2)18 (+4)
Skills Religion -1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Edge Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long tan pants that bunch up around his shoes. He has done his best to style his lavender fur to look like a famous performer. His eyes are blue and he is always smoking a pipe.

Personality: Eccentric and domineering, Edge will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Extrovert. Bonds: Military, Job, Family. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Edge Mirror, Male Tabaxi Bard 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 10 (+0)18 (+4)
Skills Deception +8, Investigation +6
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jade Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'1". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and her gloved hand is found clutching a lance. She wears her cinnamon fur up. Her otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, she is a well trained Herbalist. Energy wise she seems alert and responsive.

History: Born in the south to a Herbalist, Jade learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now travels the world, in search of power and loot.

Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Professionalism. Flaws: PTSD. Bonds: Job, Adventurer, Criminal record. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Jade Of Spirit, Female Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp. Solid gold idol (300 gp).


Social Check DCs


Hork Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many white ritualistic tattoos. He wears dark leathers with embroidery. His black hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Hork grew up listening to his mother's many stories. Hork liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Greedy. Bonds: Adventurer, Nature, Family. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Hork Huxley, Male Half-Orc Rogue 2
Medium (6'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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