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NPC Generator

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Advanced [show]


Darrow Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear white clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is brown. He has a dull look in his amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.

History: Darrow lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Darrow was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Darrow's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: Marry his sister to traveling adventurers.

Flaws: Antagonistic. Bonds: Slave, Family, Immigrant. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Darrow Tealeaf, Male Halfling Barbarian 11
Small (3'3") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 94 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)7 (-2) 14 (+2)15 (+2)
Skills History +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1100 gp. Moss agate (11 gp). Emerald (800 gp). Golden yellow topaz (300 gp). 1 Minor magic item.


Social Check DCs


River Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is portly but not overly obese. His gray fur is still thick. His green eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.

History: His father raised him in a mountain cabin. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He struck the Seamstress job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Nature, Job, Enemies. Occupation: Seamstress

Voice: American accent

Attributes [hide]

River Of World, Male Tabaxi Commoner 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +7, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1600 gp. Embroidered and bejeweled glove (3000 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He wears his beige fur up. His eyes are copper and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. Art was born on a far western plains where he grew up under the tutelage of his father, an expert Engraver. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Art Timber, Male Tabaxi Wizard 7
Medium (5'3") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 300 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Whurdred Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear grey tank tops with pastel skirt. Her long brown hair is drawn into a two foot long braid. She has a tattooed face.

Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born blind and as such lacked many opportunities for work. Whurdred abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: She has passion for adventuring and risk.

Ideals: Athletic, Philantrophist. Flaws: Insane, Disease. Bonds: Adventurer. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Whurdred Strongheart, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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