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NPC Generator

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Advanced [show]


Thea Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she is well dressed, constantly wearing a red suit, grey shirt, and tan tie. She has slicked back golden hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: She was born in a small plains village. She has had some formal poetry training, and achieved minor success. She has since lost track of the people in her past.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Nature, Immigrant. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Thea Hogcollar, Female Halfling Paladin 5
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Zûgor Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. His long auburn hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Barrister, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zûgor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Passionate, Fighting. Flaws: Fearful. Bonds: Slave, Poor. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Zûgor Clapham, Male Half-Orc Sorcerer 7
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 900 gp.


Social Check DCs


Trym Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She likes to wear white tank tops with brown skirt. She sports silver long hair. Her amber eyes dart from person to person.

Personality: She loves telling others what to do and how they should feel about things. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Trym is combative with any and all who dare try her patience in the slightest.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated, Justice. Flaws: Disease. Bonds: Rich. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Trym Goldfound, Female Halfling Wizard 4
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp. 1 Climber’s kit. 1 Masterwork Artisan’s tools. 1 Crowbar. 1 Backpack.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her black fur, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is business-like. She takes instructions and follows them to the letter. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Flame was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Barber, but she got bored and became a Shipwright. She then took over the family business and is one of the better Shipwright for hire.

Motivation: To be a Barber again; and she'd like to take her coworkers down a peg

Ideals: Professionalism. Flaws: Insane, Depressed. Bonds: Job, Poor. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Flame In the Wind, Female Tabaxi Ranger 12
Medium (5'10") Tabaxi, Lawful Good (CR 12)
Armor Class 13
Hit Points 88 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 10 (+0)16 (+3)
Skills Insight +4, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 300 pp. Zircon (40 gp). Moss agate (10 gp). Tiger eye turquoise (10 gp). Red-brown spinel (60 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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