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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anne Ainsley, Female Human [Permalink]

Personal [hide]

Description: A 5'9" southern woman, she dresses in collared shirts and wears a proper scarf over her head. She has slicked back red hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Fighter school at a young age so that she could practice her martial talents. She then took over the family business and is one of the better Jeweler for hire.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Job, Poor. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Anne Ainsley, Female Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Deep blue spinel (200 gp). Black opal (900 gp). Lapis lazuli (14 gp). 1 Masterwork Common Melee.


Social Check DCs


Melech Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple green robe with violet stripes complete with hood. His hair is purple and curly. His eyes are silver.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north, but his parents moved at a very young age to the south. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Flaws: Shy, Fearful, Insomniac, Depressed. Bonds: Immigrant. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Melech Ennui, Male Tiefling Rogue 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 9 (-1)18 (+4)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Spring Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. He has wavy brown fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Doctor business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: Regain custody of his daughter; and wants to open a new tavern

Flaws: Racist, PTSD. Bonds: Immigrant, Job, Family. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Spring Of Shadows, Male Tabaxi Fighter 4
Medium (6'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Godfrey Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He wears his chestnut hair up in a very large beehive style do. He has brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in a small island village. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Ideals: Athletic. Flaws: Depressed. Bonds: Military, Nature, Adventurer. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Remein, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +6, Arcana +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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