Thamuz Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: Thamuz hails from a village terrorized by gnolls. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. He has worked as a Shepherd like his father before him.
Motivation: Many gnolls want him driven away; and obtaining odd cultural halfling artifacts is his passion
Ideals: Opinionated. Flaws: Addict. Bonds: Enemies, Job, Adventurer. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Carnelian (20 gp).
Damaia Remorse, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her chestnut hair is kept up in a ponytail inside a broad hat. She is baby faced.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She has all her life been fascinated with painting.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Layabout. She has taken up work as a Layabout and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand her business; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Zircon (60 gp).
Hlin Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is bristling with hidden weapons, mostly glaives and longswords. With bright blonde hair. She wears a mask on her face.
Personality: While she acts the brute, she is far gentler than she would appear. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Laborer arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Artistic. Bonds: Rich, Criminal record, Family. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. Aquamarine (1500 gp). Star ruby (1200 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Mehen Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a green shirt with thin pastel vertical stripes and white pants. His crest is silver and very short. His eyes, though not visible through his cowl, are red.
Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of a Bounty Hunter, who enjoyed hunting, Mehen was taken on many hunting expeditions. Mehen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is a bit of a kleptomaniac; and further expansion of business
Flaws: Shy. Bonds: Job, Nature, Adventurer, Criminal record. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Infernal, Sylvan, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

