Pennie Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears red painted combat armor at almost all times. Her hair is always cut to a buzz. She wears large thick round spectacles.
Personality: Calm and collected, she is a well trained Merchant. She is able to make almost anything out of random pieces of junk.
History: She was raised by priests from a young age. She was an apprentice working in her mother's forge. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Bonds: Job, Religious, Mentor. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Gerbo Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He carries a battered sai and tarnished shortbow as well. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gerbo lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: His religion dominates his actions; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Insane. Bonds: Guardian, Religious, Family. Occupation: Bookbinder
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 26000 cp. 1 Minor magic item.
Nuraval Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized ruby on his left hand. With a patchy golden beard and wild golden hair. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Adventurer, Criminal record, Enemies. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 106 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 4000 gp. Azurite (13 gp). Alexandrite (1400 gp). Banded agate (13 gp). Malachite (13 gp). Red garnet (70 gp). Citrine (50 gp). Golden yellow topaz (1400 gp). Onyx (50 gp). Amber (70 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baern Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy auburn hair. This hazel eyed southerner is not easily forgotten.
Personality: Baern is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is greedy
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Rich, Nature. Occupation: Shipwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 53 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 400 pp. Banded agate (12 gp). Freshwater pearl (12 gp). Blue sapphire (1400 gp). Rhodochrosite (12 gp). Violet garnet (1100 gp). Rock crystal (40 gp).
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