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NPC Generator

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Advanced [show]


Cimer Absence, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Cimer studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Cimer Absence, Male Tiefling Adept 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)18 (+4) 12 (+1)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Gnome, Draconic, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp. Jasper (30 gp). Aquamarine (700 gp). Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs


Kildrak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is cut short. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 8 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and wants to work out more often

Ideals: Athletic, Professionalism. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Kildrak Bloodkith, Male Dwarf Aristocrat 8
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Sannl Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a grey collared shirt and white skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She is tall, broad shouldered and powerfully built. Her long blonde hair is drawn into a two foot long braid. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Sannl isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She also has developed a complete distrust of the Miller profession.

History: Her mother raised her in a mountain cabin. She moved out south to avoid the crime she committed. Being a Roofer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She'd like to take her coworkers down a peg; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Nature, Criminal record. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Sannl Rakankrak, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)8 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp. Deep green spinel (130 gp). 1 Backpack.


Social Check DCs


Millicent Ansley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a robe, a symbol of magic around her neck, and a trident on her belt. She wears a deerstalker hat to hide her balding. Her eyes are green and catlike.

Personality: She has always had a great fascination with Half-Elven culture. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the west to a Spice Merchant, Millicent learned a great deal about her father's area of expertise. She dropped out of school before completing her studies. She now owns her own business.

Motivation: Half-Elven compassion.

Ideals: Fighting, Entrepeneur, Logical. Flaws: Racist. Bonds: Job. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Millicent Ansley, Female Human Fighter 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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