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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Broce Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a blonde handlebar mustache and slicked back blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Broce lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Justice. Flaws: Forgetful, Impulsive. Bonds: Family, Job. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Broce Gimlen, Male Gnome Aristocrat 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)7 (-2) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 pp. Iolite (70 gp).


Social Check DCs


Simon Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is cut short. His hazel eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the west. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Persistence. Bonds: Rich, In love, Immigrant, Job, Family. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Simon Abram, Male Human Wizard 6
Medium (6'1") Human, Lawful Evil (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills History +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 500 gp. Violet garnet (300 gp). Fiery yellow corundum (1000 gp).


Social Check DCs


Quick On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He carries with him a set of lances on his belt, each one with a amber on the hilt. His white fur is kept up in a ponytail inside a broad hat. His green eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. He also is a firm believer in the manly ideal.

History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Barrister father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and halfling compassion

Ideals: Fighting, Pacifist. Flaws: Impulsive, Disease. Bonds: Poor. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Quick On the Water, Male Tabaxi Warlock 8
Medium (5'5") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Fire opal (400 gp). Zircon (80 gp).


Social Check DCs


Naeris Holimion, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly red, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Racist, Disease. Bonds: Rich, Adventurer, Nature. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Naeris Holimion, Male Elf Aristocrat 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 3 Smokesticks. 5 Acid flasks. 5 Acid flasks.


Social Check DCs

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