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NPC Generator

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Advanced [show]


Doudra Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'7" and wears just a black suit. Her right hand appears badly burned and disfigured. She keeps her brass crest in a pixie cut. Her gold eyes peer out from beneath her deerstalker black hat.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: From birth she was tutored by a cruel and relentless mentor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac.

Flaws: Mundane. Bonds: Criminal record, Mentor, Immigrant. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Doudra Qyxpahrgh, Female Dragonborn Expert 3
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)18 (+4) 9 (-1)14 (+2)
Skills Animal Handling +1, History +6
Senses Passive Perception 9
Languages Common, Ignan, Gnoll, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Millicent Bentham, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a well pressed and immaculate suit (or dress). Her hair is short and black. She wears round tiny glasses practically rammed into her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Bricklayer, but she was a colossal failure. She's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Tiefling people; and to be a bricklayer again

Ideals: Athletic, Gifted. Flaws: Hedonist, Racist. Bonds: Job. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Millicent Bentham, Female Human Monk 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Fax Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears black trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His crest is cut close to his head. His fierce red eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He married young, but lost his spouse to brigands. Days after completing his studies, news broke out that his hometown was attacked by brigands. Fax was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Wants to work out more often; and a deep hatred of brigands

Ideals: Athletic, Persistence. Flaws: Depressed. Bonds: Religious, Enemies. Occupation: Carter

Voice: Whispers

Attributes [hide]

Fax Ebynichtomonis, Male Dragonborn Cleric 9
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 6 (-2)9 (-1)
Skills Stealth +2, Survival +1
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Wheatley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright grey suits and hats. He has a long golden beard with little hanging trinkets. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Everard studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record, Family. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Everard Wheatley, Male Human Bard 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)7 (-2) 16 (+3)14 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs

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