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NPC Generator

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Advanced [show]


Heian Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was a soldier and died while he was still young. Heian was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Disease. Bonds: Military, Religious, Enemies. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Heian Remein, Male Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 300 gp.


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his white fur down. He has a tattooed face.

Personality: Three wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Bounty Hunter mother left him crippled. He has never given up on his dancing dream.

Motivation: He is greedy.

Ideals: Disciplined, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Three Mist, Male Tabaxi Monk 5
Medium (5'7") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 18 (+4)14 (+2)
Skills Arcana +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Hobart Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this northern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north to a Barber, Hobart learned a great deal about his mother's area of expertise. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Athletic, Opinionated. Bonds: Rich, Family, Job. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Hobart Glenfellow, Male Halfling Warrior 10
Small (2'10") Halfling, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 80 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 14 (+2)11 (+0) 13 (+1)19 (+4)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1400 gp. Eye agate (13 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His hair is black and very short. He has blue eyes and a grey hat with a tan feather.

Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by brigands. Uraim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Flaws: Insane, Antagonistic. Bonds: Poor, Enemies, Family. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Uraim Rakankrak, Male Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 8 Acid flasks.


Social Check DCs

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