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NPC Generator

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Advanced [show]


Roland Brady, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his white hair up. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Roland was born the youngest of three triplets. A gifted student he started as a Mason, but he got bored and became a Bellfounder. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Retire the richest man in the south; and to be a mason again

Ideals: Entrepeneur. Bonds: Family, Job, Rich. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Roland Brady, Male Human Barbarian 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 13 (+1)4 (-3) 9 (-1)15 (+2)
Skills Nature -1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs


Tethren Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He has done his best to style his blue hair to look like a famous performer. His silver eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Optimist, Gifted. Bonds: Immigrant, Enemies, Job. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tethren Virtue, Male Tiefling Wizard 7
Medium (6'4") Tiefling, Neutral Good (CR 7)
Armor Class 8
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1000 sp.


Social Check DCs


Nedda Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her hair is short and blonde. This blue eyed easterner is not easily forgotten.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.

History: She got into the Masseuse business at a young age. She moved out south to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she'd like to take her coworkers down a peg

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Nedda Bigheart, Female Halfling Monk 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)5 (-3) 15 (+2)5 (-3)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Onyx (50 gp).


Social Check DCs


Adrie Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair, while still mostly auburn, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Adrie was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Adrie's mother didn't care for her much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Adrie Ostoroth, Female Elf Bard 6
Medium (5'4") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 13 (+1)15 (+2)
Skills Nature +2, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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