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NPC Generator

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Advanced [show]


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with brown stripes complete with hood. He carries a battered lance and tarnished halberd as well. His blonde hair is smooth and relatively long. His green eyes peer out from beneath his Stetson grey hat.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Extrovert, Gifted. Flaws: Disease. Bonds: Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Trym Tattersall, Male Human Paladin 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Curran Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears a red armored body suit, with a simple blue line shooting up and back down. His hair is chestnut and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Halfling culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Curran's homeland. Curran decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Halfling people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Immigrant. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Curran Thorngage, Male Halfling Wizard 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 11 (+0)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uadjit Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her clothes are grease stained in places. She wears her green crest down. Her face is covered beneath a completely black helmet.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born in the south her family was never financially stable. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of her son; and to end her boredom

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Uadjit Jharthraxyn, Female Dragonborn Warrior 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Cloak Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His yellow fur is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Slave, Family. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Cloak Of Spirit, Male Tabaxi Cleric 5
Medium (5'3") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)7 (-2) 16 (+3)12 (+1)
Skills Acrobatics +7, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 200 gp.


Social Check DCs

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