Five Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel coat over a yellow low-cut shirt, and a top hat upon his head. He has dyed his greying orange fur a little too much giving a sharp orange color. He has blue eyes and a pastel hat with a yellow feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the east, but his parents moved at a very young age to the west. Five was born on a far eastern plains where he grew up under the tutelage of his father, an expert Brewer. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and he feels kind of lost in life
Ideals: Professionalism, Philantrophist. Flaws: Depressed. Bonds: Immigrant, Family. Occupation: Brewer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 16)
Armor Class 14
Hit Points 108 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 11000 gp. Citrine (50 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). Hematite (4 gp).
Beiro Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: He got into the Carpenter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He then took over the family business and is one of the better Carpenter for hire.
Motivation: To get a good night's sleep.
Ideals: Entrepeneur. Flaws: Insomniac, Impulsive, Fearful. Bonds: Job. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 64 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 4000 gp. Alexandrite (1100 gp). Jasper (40 gp). Golden yellow topaz (1100 gp). Chrysoprase (40 gp). Rich purple corundum (600 gp). Red spinel (70 gp). Violet garnet (1100 gp). Red garnet (70 gp). Blue quartz (16 gp). Citrine (40 gp). Emerald (600 gp). Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Everly, Female Human [Permalink]
Personal [hide]
Description: A 5'6" western woman, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She wears a deerstalker hat to cover her moderate length red hair. She is baby faced.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born to a criminal king-pin and mafia family At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Optimist. Bonds: Criminal record, In love. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 17 (+3) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Jade (130 gp).
Rimmon Deft, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his ceremonial dagger. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Rimmon lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Joker. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!

