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NPC Generator

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Advanced [show]


Ernest Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his silver hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is a Chromatic Dragon in disguise. A few years later when the west was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Adventurer, Immigrant, Has a crush, In love. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Ernest Dalton, Male Human Sorcerer 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 18 (+4)13 (+1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp.


Social Check DCs


Umpen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day; and to be a spy again

Ideals: Athletic, Joker, Gifted. Bonds: Job, Rich, Criminal record. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Umpen Murnig, Male Gnome Sorcerer 6
Small (3'2") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)8 (-1) 15 (+2)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Tim Camden, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is short and auburn. His fierce green eyes like to dwell on things.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: He was born to loving parents in a slum to the north. In his youth he was a Knight, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and he has a crush on the local knight

Ideals: Fighting, Disciplined. Flaws: PTSD. Bonds: Poor, Religious. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Tim Camden, Male Human Barbarian 7
Medium (5'8") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'0" northern woman, she dresses like a well dressed Jeweler does. Her fur is cinnamon and curly. She wears large thick round spectacles.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a great chef.

History: She was raised by priests from a young age. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has worked as a Jeweler like her mother before her.

Motivation: Further expansion of business; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Three Of Claws, Female Tabaxi Rogue 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Auran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +6

Possessions: 80 gp.


Social Check DCs

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