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NPC Generator

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Advanced [show]


Vanchu Dudley, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear white clothing when she does not wear armor, and a wedding ring on her left hand. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are a pleasant amber.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her first spouse was a Ruler, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.

Motivation: She is compelled to act according to her religious beliefs; and her spouse's relatives view her with great suspicion

Ideals: Artistic. Flaws: Cynical, Antagonistic. Bonds: In love, Family, Religious. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Vanchu Dudley, Female Half-Orc Expert 1
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 16 (+3)13 (+1)
Skills Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. 1 Simple lock.


Social Check DCs


Raymond Benson, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He sports a long white beard, and similarly colored long hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north, but his parents moved at a very young age to the west. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and meet up once more with his childhood friend

Ideals: Fighting, Professionalism, Justice. Bonds: Immigrant, Adventurer. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Raymond Benson, Male Human Adept 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 7 (-2)9 (-1)
Skills Insight +0, Nature +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Blacksmith uniform and is in decent physical shape. He wears a broad hat to hide his balding. His green eyes peer out from beneath his broad pastel hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Hunter again; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted, Logical. Flaws: Insane. Bonds: Job. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Dagger In the Wind, Male Tabaxi Commoner 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Dagnal Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears bulky grey painted plate armor. She is tall, broad shouldered and powerfully built. With bright brown hair. Her violet eyes are slightly larger than normal.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Dagnal hails from a village terrorized by illithids. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of illithids.

Ideals: Persistence. Flaws: Shy. Bonds: Has a crush, Enemies. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Dagnal Strakeln, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 390 gp.


Social Check DCs

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