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NPC Generator

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Advanced [show]


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His lavender fur is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He is a great chef.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to be a bounty hunter again

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Addict, Antagonistic. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Quick Wind, Male Tabaxi Adept 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 17 (+3)13 (+1)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1300 sp. 1 Masterwork studded leather.


Social Check DCs


Euphemia Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female wears loose pants and a collared shirt complete with sweater beneath her coat. She is tall, broad shouldered and powerfully built. Her white hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is obsessed with her god.

History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Soapmaker. She has drifted from career to career and currently works as a Soapmaker.

Motivation: She has comitted a past crime that haunts her to this day; and balancing her hectic life and new soapmaker responsibilities is difficult

Bonds: Family, Religious, Military, Job, Criminal record. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Euphemia Tealeaf, Female Halfling Commoner 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Jarsali Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She wears dull yellow sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her moppish silver hair is in a traditional bowl cut. Her eyes are a pleasant gray.

Personality: While she acts the brute, she is far gentler than she would appear. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Body Guard and occasionally as a mercenary.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Greedy. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Jarsali Tealeaf, Female Half-Elf Warrior 5
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 90 pp. Azurite (11 gp). Iolite (70 gp). Sard (70 gp).


Social Check DCs


Rosamund Copeland, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Sporting a blonde mohawk this woman's hair draws a lot of attention. Her green eyes are slightly larger than normal.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Rosamund was raised in a hard working conservative environment. Her mother was a soldier and died while she was still young. Rosamund was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: She has comitted a past crime that haunts her to this day; and wants to open a new tavern

Flaws: Cynical, Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Rosamund Copeland, Female Human Warrior 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 500 sp.


Social Check DCs

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