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NPC Generator

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Advanced [show]


Shaena Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing the road beaten gear of a warrior. Her red hair is thinning but still full. She has a dull look in her brown eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She always tries to repair and not replace. It was this mentality that drove her into the Actor business.

History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shaena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has passion for adventuring and risk; and she is a bit of a kleptomaniac

Ideals: Fighting, Philantrophist, Persistence. Bonds: Criminal record, Job, Adventurer. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Shaena Appleblossom, Female Halfling Paladin 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 7000 sp. Chrysoprase (80 gp).


Social Check DCs


Azza Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black top hat and black clothes, and carries longbows. She wears her red hair down. She has several tiny emerald earrings on each ear.

Personality: Azza wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she is greedy

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Rich, Military, Adventurer. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Azza Sorrow, Female Tiefling Ranger 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)10 (+0) 10 (+0)17 (+3)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 700 sp. 4 Alchemist’s fire.


Social Check DCs


Quick Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His yellow fur is heavily combed to the right. He has green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quick took refuge in the large cave and found the beat up falchion and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Quick Paws, Male Tabaxi Monk 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Kallista Joy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on her belt. Her white hair is smooth and relatively long. Her eyes are black and catlike.

Personality: Cocky and sure of herself, she believes she is the best Crown-heir born in the past three hundred years. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Kallista was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She helped her mother out around the business and became quite the natural. She struck the Crown-heir job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Justice. Bonds: Job, Poor, Adventurer. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Kallista Joy, Female Tiefling Ranger 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)11 (+0) 5 (-3)15 (+2)
Skills Animal Handling -1, Deception +4
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 30 pp. Deep green spinel (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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