Carrie Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He keeps his auburn hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them
History: Carrie hails from a village terrorized by drow. He worked as a nervous Detective and found it very stressful. He inherited the family business which he has now maintained for 14 years.
Motivation: To protect his home; and expand his business
Flaws: Depressed, Shy. Bonds: Enemies, Job, Guardian. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp.
Tordek Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears brown trousers with red and black striped suspenders. He wears various colorful collared shirts. His blonde hair has been sun bleached extensively. His eyes are likewise amber.
Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He is a ruthless business man, a trait he acquired from his mother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered painting. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To get a good night's sleep; and he wants to get laid
Ideals: Entrepeneur, Artistic. Flaws: Insomniac. Bonds: Has a crush, Military. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Emerald (900 gp). Moonstone (50 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Dalgal was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Locksmith. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Religious, Immigrant. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 64 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 |
Possessions: 100 pp. Alexandrite (600 gp). Freshwater pearl (14 gp). Malachite (14 gp).
Gurdis Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She keeps her long black hair kept up in a rat tail. She is baby faced.
Personality: Aggressive, abrasive, and angry, Gurdis embodies much of what other species detest in the Dwarves. She is able to make almost anything out of random pieces of junk.
History: Gurdis hails from a village terrorized by drow. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.
Motivation: Revenge; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp.
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