Nora Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this western woman is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. Her tied-back hair is red. She has a tattooed face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Miller, but she was a colossal failure. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and balancing her hectic life and new courier responsibilities is difficult
Ideals: Athletic, Joker, Gifted. Bonds: Rich, Immigrant, Job. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Sarah Compton, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dark leathers with embroidery. Her silver hair is lengthy. Her gray eyes peer out from beneath her deerstalker brown hat.
Personality: She has always had a great fascination with Tabaxi culture. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: A powerful slaver made her what she is. She was an athlete and attended two major summer competitions. She never won. Due to her spouse's obsession with being a Assassin they were divorced and she won custody of their daughter. She worked as a Beggar, and she later adopted a second daughter.
Motivation: Wants to work out more often; and to unite with her brother
Ideals: Artistic, Athletic. Flaws: Racist. Bonds: Family, Mentor. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 62 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 110 pp. Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lidda Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of tridents, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her silver hair has been sun bleached extensively. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She would rather hide behind her crafts than deal with other people.
History: The child of eastern immigrants she idolized her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the east, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against illithids
Ideals: Fighting, Artistic. Flaws: Insomniac, Shy. Bonds: Immigrant. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 14)
Armor Class 9
Hit Points 63 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 12 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Ignan, Goblin, Draconic
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orryn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His clothes are grease stained in places. He has a small bristly mustache and wavy black hair. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the east. After coming to the age of reason, Orryn took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Bonds: Poor, Immigrant, Job. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 4 (-3) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
Possessions: 140 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

