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NPC Generator

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Advanced [show]


Joan Wade, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long silver hair kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: Joan hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in the north, but her parents moved at a very young age to the east. She moved from fad to fad and when she turned 15 she discovered dancing. She left for the north, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear

Ideals: Fighting, Athletic, Artistic. Flaws: Fearful. Bonds: Immigrant. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Joan Wade, Female Human Commoner 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Fenriz Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: This western man has a large green mantle and cape that has been intricately interwoven into his brown robe. His clothes are grease stained in places. His hair is short and blue. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fenriz took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Fenriz Rescue, Male Tiefling Druid 5
Medium (5'6") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Sybil Byron, Female Human [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. She is portly but not overly obese. She has moderate length silver hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Sybil embodies much of what other species detest in the Humans. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the west. She worked as a nervous Fortune-teller and found it very stressful. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: She seems to be bored by most things; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sybil Byron, Female Human Aristocrat 11
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 18 (+4)11 (+0)
Skills Athletics +6, Medicine +8
Senses Passive Perception 14
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +8

Possessions: 400 gp. Eye agate (10 gp). Iolite (20 gp). Rhodochrosite (10 gp). Bloodstone (20 gp). Smoky quartz (20 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a robe, a symbol of death around her neck, and a scimitar on her belt, and a wedding ring on her left hand. Her lavender fur is heavily combed to the left. Her copper eyes peer out from beneath her feathered brown hat.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was turned out during the war. She and her family wandered west to less war torn lands. She was granted psionic powers by her dying brother.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Depressed, PTSD. Bonds: In love. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Drifting In the Morning, Female Tabaxi Bard 2
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 100 gp. Rock crystal (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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