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NPC Generator

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Advanced [show]


Fibblestib Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. His hair is cut close to his head. His eyes are a pleasant blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Fibblestib lived on a farm with his mother, near the main road leading to a nearby town. Fibblestib abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Passionate, Logical. Bonds: Family, Adventurer, Slave. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Fibblestib Horcusporcus, Male Gnome Wizard 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Ellyjoybell Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She is wearing the road beaten gear of a warrior. Her red hair is heavily combed to the left. Her face is covered beneath a completely black helmet.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Fighting, Philantrophist. Bonds: Has a crush, Adventurer, Military. Occupation: Server

Voice: Voice breaks

Attributes [hide]

Ellyjoybell Timbers, Female Gnome Commoner 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)16 (+3) 9 (-1)9 (-1)
Skills Intimidation +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Giant, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a pastel and white handkerchief worn on her left side. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. Her fur is greying and her face has many wrinkles. Her fierce yellow eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. As long as the job gets done she does not care how it got done.

History: Great was raised in a hard working conservative environment. Her childhood dream was to be a Guard, but she was a colossal failure. She has achieved small success as a Locksmith.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Professionalism. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Great On the Water, Female Tabaxi Monk 14
Medium (5'0") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 89 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 6 (-2)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1000 gp. Black pearl (1100 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He has wavy blonde hair. He has blue eyes and a yellow hat with a brown feather.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Clerebold Ostoroth, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 5 (-3)10 (+0)
Skills Animal Handling +0
Senses Passive Perception 7
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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