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NPC Generator

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Advanced [show]


Chenna Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman tends to wear a white poncho over her likewise colored trousers and shirt. Her hair is greying and her face has many wrinkles. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She cannot resist a sob story and will often dote over anyone who has one.

History: Her father raised her in a mountain cabin. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.

Motivation: She's attracted to the PC.

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Poor, Nature. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Chenna Elderberry, Female Halfling Wizard 9
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 10 (+0)13 (+1)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. Black star sapphire (1500 gp). Rock crystal (20 gp). Blue quartz (7 gp). Rich purple corundum (1500 gp).


Social Check DCs


Fonkin Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He sports a long brown beard, and similarly colored long hair. He has gleaming, smiling green eyes.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Fonkin was left his father's suit of armor and trained in its use and care. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted, Artistic. Flaws: Insane. Bonds: Military. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Fonkin Pingun, Male Gnome Expert 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 cp. 4 Antitoxin. 1 Smokesticks. 4 Thunderstones.


Social Check DCs


Adrex Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a black and grey robe with the hood down. He keeps his rusty crest in a pixie cut. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Slave, Immigrant. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Adrex Akambherylliax, Male Dragonborn Warrior 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. Lapis lazuli (5 gp). Fire opal (900 gp). Sardonyx (70 gp). Moss agate (5 gp). Smoky quartz (70 gp). Hematite (5 gp). 1 Minor magic item.


Social Check DCs


Bharash Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. He wears his gold crest up. His eyes are gold and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the north. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Immigrant, Criminal record, Enemies. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Bharash Orexijandilin, Male Dragonborn Commoner 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)7 (-2) 12 (+1)17 (+3)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4

Possessions: 170 pp. Tiger eye turquoise (8 gp). 1 Minor magic item.


Social Check DCs

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