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NPC Generator

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Advanced [show]


Aura Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. Her beige fur is still thick. Her eyes are copper and catlike.

Personality: She can speak with the recently deceased. She also hits on women, regardless of circumstances.

History: When she was but 4 years old her parents immigrated from the south. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She wants to get laid; and wants her loneliness to end

Ideals: Athletic, Gifted. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Aura Candle, Female Tabaxi Barbarian 4
Medium (5'11") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 58 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp.


Social Check DCs


Andraste Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears just a violet suit. She has slicked back chestnut hair. This green eyed northerner is not easily forgotten.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great joy in being the best Mayor in town.

History: Born to a Animal Trainer, her father struggled to pay the bills. Through the years after Andraste was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Andraste's father didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 13 years.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Joker. Flaws: Antagonistic, Depressed. Bonds: Job, Poor. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Andraste Othronus, Female Half-Elf Bard 11
Medium (4'7") Half-Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 17 (+3)18 (+4)
Skills Nature +4, Performance +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2500 gp. Embroidered and bejeweled glove (3000 gp). Old masterpiece painting (1900 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He sports a long red beard, and similarly colored long hair. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Spy business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Odo took refuge in the ruined castle and found the beat up scythe and armor he uses now. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Bonds: Guardian, Job, Nature. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Meliamne, Male Half-Elf Expert 5
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. Amethyst (150 gp). Pink pearl (150 gp).


Social Check DCs


Katherine Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She dresses in yellow turtlenecks beneath a tan coat with green slacks. Her moppish black hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is content; and a strong sense of loyalty to elven people

Ideals: Impeccable, Gifted. Flaws: Racist, Disease, Mundane. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Katherine Dalanthan, Female Half-Elf Fighter 3
Medium (5'0") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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