Althaea Amastacia, Female Elf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she likes to wear blue tank tops with black skirt. Her chestnut hair is braided into rings. Her eyes are likewise gray.
Personality: She is a Bookbinder first and foremost. She believes firmly that knowledge should be universal. She always tries to repair and not replace. It was this mentality that drove her into the Bookbinder business.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She helped her father out around the business and became quite the natural. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Persistence. Flaws: Addict. Bonds: Poor, Job, Religious. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Goblin
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110 gp. Azurite (8 gp).
Osah Moral, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She tends to wear a green poncho over her likewise colored trousers and shirt. She has moderate length blue hair. She has a dull look in her red eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Osah was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Osah was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and balancing her hectic life and new map maker responsibilities is difficult
Ideals: Athletic. Flaws: Depressed. Bonds: Enemies, Job, Military. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. Solid gold idol (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Climber’s kit.
Left-Handed Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a pastel tunic with blue highlights, and long brown pants that bunch up around his shoes. His white fur is lengthy. His eyes are copper and catlike.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He also has developed a complete distrust of the Ruler profession.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Ruler, but he got bored and became a Carpenter. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son.
Flaws: Racist. Bonds: Job, Rich, Family. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 90000 cp. White opal (700 gp). 1 Minor magic item. 1 Minor magic item.
Marastyr Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. Her brown eyes peer out from beneath her broad brown hat.
Personality: While she acts the brute, she is far gentler than she would appear. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born into a rich family. When Marastyr reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been a successful dealer in antiques buying low and selling high.
Motivation: She seems to be bored by most things; and money/treasure
Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Rich, Military. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 97 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Rose (70 gp). Emerald (500 gp). Iolite (70 gp). Jasper (70 gp). Tourmaline (120 gp). Sard (70 gp). Freshwater pearl (14 gp). Blue quartz (14 gp). Chrysoprase (70 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

