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NPC Generator

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Advanced [show]


Delre Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" northern woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown hair is wavy and long. Her violet eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Delre is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Born to a pair of adventurers, Delre grew up listening to her father's many stories. She helped her father out around the business and became quite the natural. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Bonds: Rich, Family, Adventurer, Job, Criminal record. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Delre Brazzik, Female Dwarf Wizard 5
Medium (3'9") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp.


Social Check DCs


Eva Byron, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears her red hair up. Her eyes are violet.

Personality: Eva is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the north, but her parents moved at a very young age to the south. She moved out south to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Extrovert, Justice. Bonds: Criminal record, Immigrant. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Eva Byron, Female Human Cleric 6
Medium (5'4") Human, Lawful Evil (CR 6)
Armor Class 9
Hit Points 16 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 700 gp. Alexandrite (900 gp). Chrysoberyl (70 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Ar-Beka Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a white suit, black shirt, and grey tie. His hair, while still mostly black, has prominent grey streaks. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ar-Beka took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Criminal record, Nature, Has a crush, Family. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Ar-Beka Tatum, Male Half-Orc Commoner 2
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 14 (+2)6 (-2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Reid, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair has been sun bleached extensively. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Godfrey hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Joker. Flaws: Secretive. Bonds: Enemies, Military, Slave. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Godfrey Reid, Male Human Sorcerer 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 6
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)3 (-4) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged -2 / 1d4-4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp.


Social Check DCs

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